![]() ![]() The manual calls it an "exotic cousin" to the revered Corvette. What? Well, it's a slightly modified Chevrolet, called the CERV III (Corporate Experimental Research Vehicle III), that tops out at a rousing 225 mph with it's innovative six-speed automatic churning out 650 hp. Following that impressive beast is the prototype Pininfarina (Ferrari production) Mythos with a top speed of 180 mph and a Bosch KE-Jetronic fuel injection engine. ![]() First up is the incredible Lamborghini Diablo with it's international high-tech design that features a V-12 engine (48 valves), 485 hp, and top speed of 202 mph. To it's credit, Test Drive III: The Passion delivers handsomely in affording the player a chance to simulate sitting behind the wheel of three super vehicles. Tuner culture wasn’t as big, and you had exotics like Lamborghinis and Ferraris instead of Mitsubishis and Toyotas.The predominant emphasis of any good car racing or test driving simulation should focus mainly on the automobiles themselves. There were also clones of Mario Kart (that’s how the kart racing genre took off). There were sci-fi racers, realistic sims, death race-style battle games featuring outlandish vehicles with machine guns attached to every surface, and more. But back in the 1980s, you had this thing called variety with car games coming in all forms. Either they are hyper-realistic racing sims or Fast & Furious wannabes with hip-hop music and annoying characters spouting one-liners who try way too hard to be cool. Racing games these days fall into one of two extremes. Vehicle handling is quite advanced for a game designed in the 1980s because it was developed by taking feedback from an actual racing driver. The PC version is mostly the same game, with a few tweaks here and there. When Atari released the arcade version of this game in 1989, it was one of the earliest racers to make use of 3D polygons.
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